Run around as Misu, a slightly chonky cat on an adventure to find the best Sun Cluster to lay in! ฅ^•ﻌ•^ฅ

Misu is a single person passion project for mobile early in development. 

Hiatus - Indefinite ;-;

Updates for this month:

  • Testing, testing, testing
  • Fixing the bugs that popped up due to testing
  • Fixed dialogue bubble line
  • Shop camera
  • Thought bubble redesign
  • More tapping minigame updates
  • Book icon persistence

Updates for this month:

  • Asset Bundles
  • Cats finally look unique!
  • Updated book
  • Updated “wood cutting” mechanic
  • Updated Dialogue
  • See through walls
  • Updated interactable objects

Updates for this month:

  • Quests redesign
  • New Quest UI
  • Quest/Attention icons
  • Quest giving NPCattos
  • Fetch Quest (not just collect)
  • UI pop-up when items added
  •  etc…

🎉 1 year Anniversary 🎉

Updates for this month:

  • Redesigned the Eastern Forest – Split it up into two areas (town and forest deep)
  • New mechanics
    • Line up to form image
    • Scent marking
    • Timed collecting
    • Woodcutting/ kneading (timed tapping, speed/rhythmic)
  • Dialogue interaction AI (NPCs turn to face, Misu keeps her distance)
  • Thoughts
  • Refined lots of existing systems
  • New camera control method: close follow (almost like a one handed mode)
  • Free clothing bug fixed

Updates for this month:

  • 🎮 Player testing on Google Play Store
    • 📱 Mobile controls refinement
  • 🐟 Dedicated fishing mode
  • 🎥 Camera re-centering
  • ☁ Clouds
  • 🗻 Start on Northern Mountains area
    • 💨 Wind tunnel, fancy camera moves

Updates for this month:

  • Paths (path creation tool)
  • Eastern Forest quests, characters, and story
  • New quest types: Talk to quest, Go to quest, Collect quest
  • More dialogue intractability functionality
  • Misu’s book overhaul
  • File resetting on mobile
  • Small bugs fixes

Updates for this month:

  • Story refinement and character development
  • Dialogue bubble now changes based on who is speaking
  • Overall, making the dialogue easier to work with in the future
  • Emoting and AI actions
  • Scene loading changes (hiding things/feedback, reloading if issues occur)
  • World bounds

Updates for this month:

  • UI overhaul – scalable for different phone sizes
  • Dialogue speech bubbles
  • Lighting/ new models
  • Additional environmental design

Updates for this month:

  • Tutorial zone
  • New main hub town
  • Camera fixes – jerky movement, see-through visual obstacles

Updates for this month:

  • Level design (Eastern Forest, test island)
  • Grass!
  • Shaders: Halftone
  • Lighting
  • Textures
  • New mechanics: laser chasing, fish catching
  • Massive memory crashes

August 2021

Updates for this month:

  • Saving and loading data/ settings/ changes

Saving saving saving! This month, after a slow start, I started tackling saving and loading for the game, something I have avoided with nearly all other games I’ve worked on. Not sure why, since it is a rather fun topic, what to save, when to save, in which manner to save. Writing to and reading from disk are two of the most expensive actions in a game, but so far, I have seen little performance change. So yay? Quest progress, player purchases/ inventory, settings, and more are now being saved. No longer a clean slate every time the game boots up!

Not much to show visually in this regard, since the progress this month has been backend work… so instead please enjoy this picture of real life Misu laying in a sun spot.

Updates for this month:

  • Added an inventory system and collectables
  • Currency and the ability to purchase items and cosmetics from the shops created last month
  • A closet system (separate from the inventory system) that allows the player to change between purchased cosmetics
  • Added some basic settings options in the menu (x/y axis inversion, volume options)
  • Added music and sound effects!
  • Additional small visual effects and animations

Updates for this month:

  • Modularizing existing systems and elements
  • Dialogue system
  • Fundamentals for a shop system/ cosmetics system
  • More fluidity and movement in models and animations, giving more life to the environment
  • Modular quest system
  • Testing world design with new models

Updates for this month:

  • Player controls
  • Shaders and post-processing

April 2021

Updates this month:

  • Concept art
  • World lore/ story refinement

Produced concept art for the world/ the feelings I am hoping to evoke. Design the main starting town as well as location ideas for where Misu could find sunbeams to sleep in.

Started working on basic NPCs (Non-Player Cats), having them walk around, follow paths, be interactable. When tapped, dialogue would start with the tapped cat. However, upon testing input control switching for the dialogue, it broke other previously working controls. Am re-evaluating control schemes and cleaning the project up before progressing.

In the meanwhile I also purchased additional assets and am going through the process of learning them.

March 2021

Added:

  • Cat model and animations (purchased asset).
  • Updated touch controls to new control scheme.
  • Tested different stylized shaders.
  • Additional particle effects (footstep dust, water splashes).
  • Control scheme limitations (when cat enters light, it moves on its own, player cannot control other then camera).

Prior to 2021

Initial project creations. Idea not yet formalized, more of just general concept and control testing. Purchased assets, tested using them. Tested post-processing effects. Tested using different particle effects. Made mobile controls. Learned Blender and texture mapping (made the cafe and terrain).

Original concept was a cat owning a cat cafe. The cafe was the “hub”. Story would follow some sort of artifact that allowed the player to switch between “game genres”: 3D fantasy/ adventure, Dating sim romance/ drama, 2D side scroller horror/ mystery. 

Therefore tested being able to switch between 2D game mode and 3D game mode as well as loading into/from different scenes through different doors/locations dynamically.

(Chicken placeholder until cat model later)